Virtual and Augmented Reality
Contact: Hannes Kaufmann
We conduct basic and application oriented research in all areas related to virtual and augmented reality.
0604
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AR-Schulungs-Anwendung und Editor für das Bauingenieurwesen
Das Ziel der Masterarbeit ist die Entwicklung einer AR-Unity-Anwendungen für die Lehre im Bauingenieurwesen. Zusätzlich soll ein Editor implementiert…
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C. Schönauer, H. Kaufmann
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Details
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0571
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VRGroup - Safety zone monitoring with depth sensor
For a fully immersive VR system with haptic feedback, a separate safety monitoring system should be implemented. The system should rely on depth data…
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E. Vonach
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Details
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0570
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Virtual Climbing Application
Develop a Unity application for virtual climbing based on our rotating climbing wall Vreeclimber that includes (1) different levels of skills, (2)…
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H. Eidenberger
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Details
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0569
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Smart 3D Geometry Understanding within a Dynamic Large Triangulated Point Cloud
The aim of this master thesis is to enable automatic object detection, starting from planar surfaces to more complex objects, within a streamed dense…
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A. Mossel, H. Kaufmann
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Details
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0545
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Data-driven generation of virtual city layout
With growing popularity of virtual reality, the importance of 3D content creation receives significant attention. The manual creation of large 3D…
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P. Kán, H. Kaufmann
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Details
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0539
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After Action Reviewing for a Distributed Untethered Virtual Reality Training Simulation
The aim of this master thesis to develop a distributed system to allow for immersive training of multiple first responders within a virtual reality…
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A. Mossel, H. Kaufmann
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Details
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0510
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VRGroup - Fußtracking für Virtual Reality
Die Visualisierung von Beinen und Füßen erhöht die Immersion und Bewegungssicherheit von Usern in Virtual Reality Anwendungen. In gegenwärtigen…
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C. Schönauer, H. Kaufmann
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Details
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0473
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Virtual Zipliner
Implement a Virtual Zipliner with mountain content and cold air for the Virtual Jump Simulator.
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H. Eidenberger
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Details
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0463
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Touchscreen und Drucksensor Datenerfassung
Im Rahmen eines Projektes zur Erfassung sensorischer Funktionen bei Kindern mit Störungen des autistischen Spektrums sollen Daten von einem…
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Schönauer
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Details
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0449
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VRGroup - Automatic Extraction and Reviewing of Image Markers
Setup: Android + Tiefensensor Metaio SDK Aufgabe: Erkennen von merkmalsreichen planaren Flächen welche als „natural feature marker“ verwendet werden…
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G. Gerstweiler
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Details
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0438
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Interactive 3D Mesh Exploration in Immersive Virtual Reality
In recent years, 3D mesh generation using depth sensors like Microsoft Kinect got very popular and a number a algorithms exist for real time depth…
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A. Mossel, H. Kaufmann
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Details
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0432
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Mobile Localization and Mapping using Visual Features
To enable autonomous flight of a unmanned aerial vehicle (UAV), the UAV must be aware of its position and orientation in space. This remains a…
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A. Mossel, H. Kaufmann
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Details
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0429
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EEG controlled Avatar
Stardate 3012.4: The former captain of U.S.S. Enterprise Christopher Pike is completely paralysed and controls his wheelchair as well as light…
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K. Vasylevska
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Details
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0382
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Mobile Vibrotactile Feedback Module
Es soll ein Modul entworfen und gebaut werden, welches haptisches Feeback gibt und drahtlos von einem Mobilgerät angesteuert werden kann.
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C. Schönauer
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Details
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0354
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Application using 3D Reconstruction and Tracking with Kinect
Mit der Microsoft Kinect und verschiedenen Algorithmen und Frameworks (z.B.: KinectFusion ReconstructMe-SDK) ist es möglich 3D Modelle von realen…
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C. Schönauer
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Details
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0351
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Stereo Video see-through Headset
Für stereoskopische Augmented Reality Anwendungen benötigt man ein see-through Headset/Head Mounted Display. Die reale Welt sieht man dabei entweder…
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C. Schönauer
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Details
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0318
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Kinect zur Erfassung sensorischer Funktionen
Erfassung sensorischer Funktionen bei Kindern mit Störungen des autistischen Spektrums mithilfe von Kinect.
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C. Schönauer
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Details
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0594
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Virtual Reality Table Tennis Application
Develop a virtual reality application for table tennis sports based on the HTC Vive setup. Includes a bit of hardware design (basically, turning a…
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H. Eidenberger
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Details
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0586
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Prototypical Widget Library
This topic is focused on personalized UI implementation on Unity 3D for AR/VR environment. Effective UI implementation has been a challenging problem…
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M. Lee, H. Kaufmann
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Details
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0585
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Investigating 3D Interaction for Real-World Mixed Reality
This master thesis focus on investigating 3D interaction within mixed reality. The research focus on developing fundamental 3D interaction techniques…
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M. Lee, H. Kaufmann
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Details
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0577
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Virtual Rock Climbing Applications
Develop parts and applications for our novel virtual rock climbing environment which includes a rotating wall of 3,6x3m with approx. 200 grips,…
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H. Eidenberger
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Details
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0576
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Vreeclimber: From Matlab to OpenCV
Transfer existing code for hand and feet tracking from Matlab to OpenCV and integrate the library into our environment for virtual rock climbing.…
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H. Eidenberger
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Details
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0575
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Virtual Reality Avatar for Rock Climbing
Develop an avatar for rock climbing in Unity. The avatar should be able to move its arms and legs, feet and all fingers. Requires basic knowledge in…
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H. Eidenberger
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Details
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0564
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360° Stereo Content for the Virtual Jumpcube
Explore our new Vuze 360° Stereo camera and record a 5min video journey for the Virtual Jumpcube project (jumpcu.be). For example, construct a proper…
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H. Eidenberger
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Details
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0560
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VRGroup - Smartphone as 'Pixelstick'
A smartphone-app for „Lightpainting“ should be implemented, using the inertial sensor to 'scroll' over an arbitrary picture. Synchronization of…
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E. Vonach
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Details
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0559
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VRGroup - Tool for Analysis of User Behavior in VR
A tool for analysis of user behavior in VR environments should be developed. Different parameters (e.g. path, gaze direction, eye fixations,...)…
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E. Vonach
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Details
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0546
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Vienna City Airrace
Based on an existing Unreal project, implement a virtual reality airrace over and in the streets of the city of Vienna. Requires Requires solid VR…
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H. Eidenberger
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Details
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0544
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Fast CPU Ray-Triangle Intersection Method
Due to the recent advancements of research and industry in the area of photorealistic rendering, ray-tracing methods became a standard for…
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P. Kán, H. Kaufmann
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Details
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0540
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3D Interaction within a Multi-User Distributed Untethered Virtual Reality Training Simulation
The aim of this master thesis to develop distributed 3D interactions to allow for immersive training of multiple first responders within a virtual…
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A. Mossel, H. Kaufmann
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Details
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0514
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Parachute Control for the TU Jumpcube
For the TU Jumpcube (http://jumpcu.be) develop a Unity module that allows to control the parachute in a VR skydiving app via the hand-held…
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H. Eidenberger
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Details
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0511
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Virtual Agriculture Game
Develop virtual reality content for an agriculture game based on a virtualized tractor. For example, implement an application that allows for plowing…
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H. Eidenberger
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Details
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0509
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VRGroup - Tracking for Mobile Virtual Reality
Trotz der Verfügbarkeit von verschiedenen Produkten für seated und (small) room scale Virtual Reality, ist Tracking in größeren Räumen für…
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C. Schönauer
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Details
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0506
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Virtual Reality zum Anfassen
Der Controller für einen Roboterarm soll auf Basis verschiedener existierender Libraries entwickelt werden und weiters eine direkte Anbindung an die…
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E. Vonach
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Details
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0501
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Jumpcube Interaction Metaphors
Develop interaction metaphors for the interaction of the audience with the jumper/flyer in our Jumpcube VR application. The possibility to…
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H. Eidenberger
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Details
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0498
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Virtual Reality Avatars for the TU Jumpcube
Based on an existing IR tracking system and the Oculus Rift DK2 HMD develop (or collect from the Internet) avatars for different projects, genders…
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H. Eidenberger
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Details
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0494
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Shared Mobile Virtual Reality for Multiple Users
This topic aims at creating a multi-user immersive Virtual Reality (VR) system that provides distributed 3D stereoscopic viewing using a mobile head…
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A. Mossel
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Details
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0493
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Enabling an Omnidirectional Treadmill in Untethered Mobile Virtual Reality
The goal of this practicum is to develop a wireless data streaming solution to enable the integration of an omnidirectional Treadmill in untethered…
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A. Mossel
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Details
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0492
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Immersive Training in Mobile Virtual Reality
The aim of this master thesis to develop a system to allow for immserive training of first responders within a virtual reality environment, solely…
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A. Mossel, H. Kaufmann
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Details
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0469
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VRGroup - Automatied 3D Building Model Generation for Virtual Reality Environments
This topic is about the automated generation of a 3D house/apartment model. All the information about the 3D model will be given in a CAD or DXF…
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G. Gerstweiler
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Details
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0457
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Project Triton: Develop a Unity Deep Space Diving VR Application
Based on an existing Unity application, develop controls and content for a VR application that allows a person to travel through the sea: from the…
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H. Eidenberger
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Details
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0456
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Mission TU Mars: A Unity Solar System Flight Application
Based on an existing Unity application, develop controls and content for a VR application that allows a person to travel through our solar system:…
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H. Eidenberger
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Details
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0454
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VRGroup - Detecting Audiosources in 2D
Setup. Plattform: Android, Arduino, Rasperry Pi oder Windows Aufgabe: Anhand von 2-3 Mikrofonen soll die Richtung von Geräuschen in 2D erkannt werden.
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G. Gerstweiler
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Details
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0452
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VRGroup - Low Profile Device for Guiding People in Indoor Environments
Setup: Arduino / IMU / Compass / Motors Aufgabe: Designen und enwickeln von Hardware um Personen, ohne zu Hilfenahme von visuellen Output, durch…
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G. Gerstweiler
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Details
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0451
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VRGroup - Pathplanning in AR Environments
Setup: Unity 3D Pfadplaung Aufgabe: Analysieren von verfügbaren Pfadplanungsalgorithmen. Planen von realistischen, begehbaren Pfaden in einer AR…
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G. Gerstweiler
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Details
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0448
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VRGroup - Mobile AR Path Visualization
Setup: Mobile SLAM Tracking auf Moverio Glasses Unity 3D + Pathplanning Algorithmen (A*) Tracking mit Metaio SLAM Aufgabe: Designen und…
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G. Gerstweiler
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Details
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0445
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Streaming and Interactive Exploration of Dense Points Clouds in Immersive Virtual Reality
In recent years, 3D mesh generation using depth sensors like Microsoft Kinect got very popular and a number a algorithms exist for real time depth…
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A. Mossel, H. Kaufmann
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Details
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0439
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DepthSLAM on a Mobile Device
Simultaneous localization and mapping (SLAM) using depth data from structured light (i.e. MS Kinect) has become very popular in recent years to…
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A. Mossel
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Details
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0431
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Semi-Autonomous Camera Calibration of a Stereo Rig for Large Scale Virtual Reality
Optical tracking is one of the fundamentals of every virtual reality systems and is based on accurately calibrated cameras. However, camera…
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A. Mossel
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Details
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0423
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Spielbasiertes Gesundheitsmonitoring mit Tangible User Interface Objects
Die Interaktion zwischen Menschen und medizinischen Diagnose- bzw. Aufzeichnungsgeräten läuft meist nach strikten Mustern ab. Das ärztliche…
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E. Vonach
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Details
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0419
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Automaic Extraction of 2D Feature Marker
Creating a mobile setup including a RGB-D camera and a smart phone in order to extract ideal 2D Feature markers in an indoor environment.
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G. Gerstweiler
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Details
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0418
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AR Navigation Visualization in Indoor Environments
The goal of this topic is to implement and evaluate different AR visualization methods to guide a person to a destination.
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G. Gerstweiler
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Details
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0416
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Mapping of Realism in Rendering onto Perception of Presence in Augmented Reality
Augmented reality (AR) is the field which highly depends on the human perception. The usability of the final application as well as the convenience…
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P. Kán, H. Kaufmann
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Details
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0408
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Draw Your Interface - Ubiquitous Human Computer Interaction based on Capacitive Sensing
This thesis creates ways to enable human computer interaction anywhere and everywhere, on a table, on a page of a book, just by using cheap and off…
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A. Mossel
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Details
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0406
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Fly a Multicopter using an Immersive Virtual Realiy Setup
Multicopters have become popular and wide spread in recent years. While consumer hardware is still manually controlled by a pilot using a standard…
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A. Mossel
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Details
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0392
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Virtual Jump Simulator
Develop a VR application that allows a user to do a virtual parachute jump inhouse. Requires the student to develop (1) a hardware setup for the…
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H. Eidenberger
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Details
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0381
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Printed SmartCopter
Within the practicum, a printable frame to be used for the SmartCopter is designed, printed and tested. Furthermore, the drift correction in the…
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A. Mossel
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Details
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0361
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Creating Interactive & Distributed Mixed Reality Environments
To create rich and interactive mixed reality applications, a number of input as well as output devices are incorporated into an existing framework to…
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A. Mossel
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Details
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0360
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3D Interaction in an Ambient Mixed Reality Environment
To enable mobile 3D interaction in an ambient mixed reality (MR) environment, the 3D orientation data of a mobile device is sent over WIFI to a…
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A. Mossel, H. Kaufmann
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Details
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0359
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6 Degree-of-Freedom Tracking for Mobile Augmented Reality
To estimate the 6 degree-of-freedom pose (position and orientation) of a mobile device, the data from the built-in RGB camera is captured and…
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A. Mossel
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Details
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0358
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Real-Time Filtering of Monte Carlo Noise on GPU
Computational capabilities of modern graphics hardware enable physically based rendering algorithms to run in real-time using low sampling rate. The…
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P. Kán, H. Kaufmann
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Details
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0338
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Erfassung sensorischer Funktionen mittels Touchscreen und Drucksensor
Erfassung sensorischer Funktionen bei Kindern mit Störungen des autistischen Spektrums mithilfe von Touchscreen und Drucksensor.
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C. Schönauer
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Details
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0326
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TrACTOr - A Depth Based Tracking System for Tangible Augmented Reality
An alternative tracking method should be developed for our Actuated Tangible User Interface Objects (ACTOs). These micro robots then provide haptic…
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E. Vonach
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Details
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0325
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Speckle Sensor for ACTOs
Actuated Tangible User Interface Objects (ACTOs) should be equipped with a self-tracked motor unit.
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E. Vonach
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Details
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0252
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Sony PS Move Controller Support for PCs
This topic is based on the open source project MoveOnPC https://code.google.com/p/moveonpc/ The goal of this project is the platform independent…
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H. Kaufmann
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Details
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0250
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Accurate Selection and 6DOF Interaction with Extruded 3D Content in Dense Collaborative Mobile AR
The master thesis focuses on interaction techniques in distributed mobile augmented reality environments accessed by smart phones. It covers…
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A. Mossel, H. Kaufmann
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Details
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0249
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Natural 3D Interaction in Mobile AR
This master thesis focus on the implementation and evaluation of an natural 6-degree of freedom human computer interface (HCI). This HCI is used for…
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A. Mossel, H. Kaufmann
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Details
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0248
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Autonomous flight of a low-cost UAV
The master thesis aim is to design and construct an UAV with low cost, off the shelf hardware and implement autonomous flight control in a 2D marker…
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A. Mossel, H. Kaufmann
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Details
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