Virtual and Augmented Reality
Contact: Hannes Kaufmann
We conduct basic and application oriented research in all areas related to virtual and augmented reality.
Teaching Virtual Reality with HTC Vive and Leap Motion
Creating high quality virtual reality (VR) experience takes time and requires extensive practice. Although, multiple virtual and augmented reality…
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K. Vasylevska, I. Podkosova, H. Kaufmann
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Preventing Imminent Collisions between Co-Located Users in HMD-Based VR in Non-Shared Scenarios
This paper presents two experiments set in a multi-user HMD-based VR system where users navigate by real walking in a large real and vir- tual area.…
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I. Podkosova, H. Kaufmann
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Towards Efficient Spatial Compression in Self-Overlapping Virtual Environments
Space available for any virtual reality experience is often strictly limited and abridges the virtual world to a size of a room. To extend the amount…
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K. Vasylevska, H. Kaufmann
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VRRobot: Robot Actuated Props in an Infinite Virtual Environment
We present the design and development of a fully immersive virtual reality (VR) system that can provide prop-based haptic feedback in an infinite…
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E. Vonach, C. Gatterer, H. Kaufmann
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VROnSite: Towards Immersive Training of First Responder Squad Leaders in Untethered Virtual Reality
We present the VROnSite platform that enables immersive training of first responder on-site squad leaders. Our training platform is fully immersive,…
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A. Mossel, M. Froeschl, C. Schönauer, A. Peer, J. Göllner, H. Kaufmann
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Discovering New Monte Carlo Noise Filters with Genetic Programming
This paper presents a novel method for the discovery of new analytical filters suitable for filtering of noise in Monte Carlo rendering. Our method…
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P. Kán, M. Davletaliyev, H. Kaufmann
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Automated Interior Design Using a Genetic Algorithm
In this paper, we present a system that automatically populates indoor virtual scenes with furniture objects and optimizes their positions and…
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P. Kán, H. Kaufmann
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Streaming and Exploration of Dynamically Changing Dense 3D Reconstructions in Immersive Virtual Reality
We introduce a novel framework that enables large-scale dense 3D scene reconstruction, data streaming over the network and immersive exploration of…
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A. Mossel, M. Kröter
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Design of a Health Monitoring Toy for Children
Especially for young children measuring their physiological parameters to assess their health can be stressful, even when conducted at home by their…
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E. Vonach, M. Ternek, G. Gerstweiler, H. Kaufmann
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Large Scale Cut Plane: An Occlusion Management Technique for Immersive Dense 3D Reconstructions
Dense 3D reconstructions of real-world environments become wide spread and are foreseen to act as data base to solve real world problems, such as…
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A. Mossel, C. Kößler
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ImmersiveDeck: A large-scale wireless VR system for multiple users
We present preliminary results of work on a low-cost multi-user immersive Virtual Reality system that enables collaborative experiences in large…
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I. Podkosova, K. Vasylevska, C. Schönauer, E. Vonach, P. Fikar, E. Broneder, H. Kaufmann
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A Hybrid Sound Model for 3D Audio Games with Real Walking
Spatialized audio is the only output that players receive in audio games. In order to provide a realistic view of the environment, it has to be of…
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I. Podkosova, M. Urbanek, H. Kaufmann
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Digital Vibrons: Understanding Users' Perceptions of Interacting with Invisible Digital Matter
We investigate in this work users´ perceptions of interacting with invisible, zero-weight digital matter for smart mobile scenarios. To this end, we…
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R. Vatavu, A. Mossel, C. Schönauer
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Walking Through Large Virtual Environments
H. Kaufmann: "Walking Through Large Virtual Environments"; Talk: GCD Symposium, Wien (invited); 11-18-2016.
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H. Kaufmann
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Virtual Reality Research and Applications
H. Kaufmann: "Virtual Reality Research and Applications"; Talk: John Pavlik's VR Seminar, Bogota (via Skype) (invited); 06-20-2016.
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H. Kaufmann
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Virtual Reality: The next Challenges
A. Mossel: "Virtual Reality: The next Challenges"; Keynote Lecture: AVR Playground Conference, Wien (invited); 06-13-2016.
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A. Mossel
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Virtual & Augmented Reality @ TU Wien
H. Kaufmann: "Virtual & Augmented Reality @ TU Wien"; Keynote Lecture: AVR Playground Conference, Wien (invited); 06-13-2016.
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H. Kaufmann
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Imagine a Holodeck - Research within a Large Scale VR Platform
H. Kaufmann: "Imagine a Holodeck - Research within a Large Scale VR Platform"; Talk: VR Meetup Vienna, Wien (invited); 05-20-2016.
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H. Kaufmann
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Virtual und Augmented Reality - Forschungsübersicht
H. Kaufmann: "Virtual und Augmented Reality - Forschungsübersicht"; Talk: Symposium Schallforschung, Institut für Schallforschung, ÖAW (invited);…
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H. Kaufmann
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MediCubes: A Health Monitoring Toy for Children
Especially for young children measuring their physiological parameters to assess their health can be stressful, even when conducted at home by their…
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E. Vonach, M. Ternek, G. Gerstweiler, H. Kaufmann
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Virtual Reality: The Origins and Current Research
A. Mossel: "Virtual Reality: The Origins and Current Research"; Keynote Lecture: Virtual Reality Meetup Vienna #1, Wien (invited); 01-25-2016.
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A. Mossel
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HyMoTrack: A Mobile AR Navigation System for Complex Indoor Environments
Navigating in unknown big indoor environments with static 2D maps is a challenge, especially when time is a critical factor. In order to provide a…
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G. Gerstweiler, E. Vonach, H. Kaufmann
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Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder
An emerging line of research attempts to reveal underlying mechanisms of Autism Spectrum Disorder (ASD) by studying differences in sensory processing…
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E. Söchting, J. Hartl, M. Riederer, C. Schönauer, H. Kaufmann, C. Lamm
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Backward compatible HDR stereo matching: a hybrid tone-mapping-based framework
Stereo matching under complex circumstances, such as low-textured areas and high dynamic range (HDR) scenes is an ill-posed problem. In this paper we…
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T. Akhavan, H. Kaufmann
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3D Position Estimation in Wide and Unconstrained Indoor Environments
In this paper, a system for 3D position estimation in wide, unconstrained indoor environments is presented that employs infrared optical outside-in…
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A. Mossel
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Markerless 3D Interaction in an Unconstrained Handheld Mixed Reality Setup
In mobile applications, it is crucial to provide intuitive means for 2D and 3D interaction. A large number of techniques exist to support a natural…
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D. Fritz, A. Mossel, H. Kaufmann
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High-Quality Consistent Illumination in Mobile Augmented Reality by Radiance Convolution on the GPU
Consistent illumination of virtual and real objects in augmented reality (AR) is essential to achieve visual coherence. This paper presents a…
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P. Kán, J. Unterguggenberger, H. Kaufmann
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Indoor Skydiving in Immersive Virtual Reality with Embedded Storytelling
We describe the Virtual Jump Simulator, which allows subjects to perform an indoor parachute jump in a virtual environment. The necessity to jump…
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H. Eidenberger, A. Mossel
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Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments
Real walking in large virtual indoor environments within a limited real world workspace requires effective spatial compression methods. These methods…
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K. Vasylevska, H. Kaufmann
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Touch, Movement & Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestures
Designing appropriate feedback for gesture interfaces is an important aspect of user experience and performance. We conduct the first investigation…
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C. Schönauer, A. Mossel, I. Zaiți, R. Vatavu
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Requirements Analysis On A Virtual Reality Training System For CBRN Crisis Preparedness
Over the past decade, training in virtual reality for military and disaster preparedness has been increasingly recognized as an important adjunct to…
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A. Mossel, A. Peer, J. Göllner, H. Kaufmann
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Mutual Proximity Awareness in Immersive Multi-User Virtual Environments with RealWalking
Are users aware of each other in an immersive multi-user virtual environment if they cannot see or hear each other? We present a study on users´…
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I. Podkosova, H. Kaufmann
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Mobile Multiview Diffuse Texture Extraction
This paper presents a novel method for diffuse texture extraction from a set of multiview images. We address the problem of specularities removal by…
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P. Kán, H. Kaufmann
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Towards An Immersive Virtual Reality Training System For CBRN Disaster Preparedness
Over the past decade, training in virtual reality for military and disaster preparedness has been increasingly recognized as an important adjunct to…
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A. Mossel, A. Peer, J. Göllner, H. Kaufmann
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Interactive HDR Environment Map Capturing on Mobile Devices
Real world illumination, captured by digitizing devices, is beneficial to solve many problems in computer graphics. Therefore, practical methods for…
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P. Kán
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Walking in Virtual Reality: Flexible Spaces and Other Techniques
In many virtual reality applications the virtual world is larger than the available physical workspace. Multiple mechanical solutions have been…
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K. Vasylevska, I. Podkosova, H. Kaufmann
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GeodiKon. Die Lernmaterialien
Das Buch enthält mehr als 100 ausgewählte, erprobte und nach speziellen Kriterien zusammengestellte Raumvorstellungsübungen, durch die die…
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A. Asperl, C. Feßl, W. Gems, H. Kaufmann, S. Leopoldseder, G. Maresch, D. Miestinger, T. Müller, K. Luksch, G. Redl, K. Scheiber, G. Schilling, H. Schmied, H. Slepcevic, M. Wischounig
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ACTO: A Modular Actuated Tangible User Interface Object
We introduce a customizable, reusable actuated tangible user interface object: ACTO. Its modular design allows quick adaptations for different…
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E. Vonach, G. Gerstweiler, H. Kaufmann
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Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder using Touch and Force Sensors
An emerging line of research that attempts to reveal underlying mechanisms of Autism Spectrum Disorder (ASD) studies differences in sensory…
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M. Riederer, C. Schönauer, H. Kaufmann, E. Söchting, C. Lamm
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Evaluating RGB+D Hand Posture Detection Methods for Mobile 3D Interaction
In mobile applications it is crucial to provide intuitive means for 2D and 3D interaction. A large number of techniques exist to support a natural…
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D. Fritz, A. Mossel, H. Kaufmann
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Influence of Vertical Navigation Metaphors on Presence
A sense of spatial presence as a feeling of "being there" is an important part of the virtual experience. Navigation is a fundamental task in virtual…
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K. Vasylevska, H. Kaufmann
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The Effects of Direct and Global Illumination on Presence in Augmented Reality
In this paper we present an experiment, which was designed and conducted with the goal to study the effect of lighting on the sense of presence in…
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P. Kán, A. Dünser, M. Billinghurst, C. Schönauer, H. Kaufmann
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Real-Time Machine Guidance with Tracking Cameras
Mining and tunneling processes are more and more automatized, mechanized and speeded up. Machines, such as roadheaders, jumbos, dredgers, loaders…
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K. Chmelina, E. Lammer, A. Mossel, H. Kaufmann
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Echtzeitvermessung mit Infrarottrackingkameras - Untersuchung einer neuen Messtechnik für untertage
K. Chmelina, A. Mossel, H. Kaufmann: "Echtzeitvermessung mit Infrarottrackingkameras - Untersuchung einer neuen Messtechnik für untertage"; in:…
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K. Chmelina, A. Mossel, H. Kaufmann
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A Serious Exergame for Patients Suffering from Chronic Musculoskeletal Back and Neck Pain: A Pilot Study
Introduction: Over recent years, the popularity of videogames has gone beyond youth and gamers and is slowly entering the field of professional…
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S. Jansen-Kosterink, R. Veld, C. Schönauer, H. Kaufmann, H. Hermens, M. Vollenbroek-Hutten
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Wide Area Motion Tracking Using Consumer Hardware
In this paper, we present a wide area tracking system based on consumer hardware and available motion capture modules and middleware. We are using…
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C. Schönauer, H. Kaufmann
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Improving Data Fusion in Personal Positioning Systems for Outdoor Environments
A fault detection and correction methodology for personal positioning systems for outdoor environments is presented. We demonstrate its successful…
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E. Herrera, H. Kaufmann, J. Secue, R. Quiros, G. Fabregat
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Wide Area Optical User Tracking in Unconstrained Indoor Environments
In this paper, we present a robust infrared optical 3D position tracking for wide area indoor environments up to 30m. The system consists of two…
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A. Mossel, H. Kaufmann
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Autonomous Flight using a Smartphone as On-Board Processing Unit in GPS-Denied Environments
In this paper, we present a low-weight and low-cost Unmanned Aerial Vehicle (UAV) for autonomous flight and navigation in GPS-denied environments…
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M. Leichtfried, C. Kaltenriner, A. Mossel, H. Kaufmann
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15 Years of VR/AR in Education - A Personal Summary and Outlook
15 Years of VR/AR in Education - A Personal Summary and Outlook
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H. Kaufmann
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The Sorcerer's Apprentice: A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome
Serious games can help to improve efficacy of motor rehabilitation especially in a home environment. We introduce "The Sorcerer's Apprentice", a…
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P. Fikar, C. Schönauer, H. Kaufmann
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DrillSample: Precise Selection in Dense Handheld Augmented Reality Environments
One of the primary tasks in a dense mobile augmented reality (AR) environment is to ensure precise selection of an object, even if it is occluded or…
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A. Mossel, B. Venditti, H. Kaufmann
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3DTouch and HOMER-S: Intuitive Manipulation Techniques for One-Handed Handheld Augmented Reality
Existing interaction techniques for mobile AR often use the multi-touch capabilities of the device´s display for object selection and manipulation.…
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B. Venditti, H. Kaufmann, A. Mossel
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PS Move API: A Cross-Platform 6DoF Tracking Framework
With the introduction of 6DoF motion controllers for game consoles, low cost hardware for 3D interaction became widely available. However, no…
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T. Perl, B. Venditti, H. Kaufmann
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Flexible Spaces: Dynamic Layout Generation for Infinite Walking in Virtual Environments
Redirected walking techniques enable natural locomotion through immersive virtual environments (VEs) that are larger than the real world workspace.…
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K. Vasylevska, H. Kaufmann, E. Suma, M. Bolas
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3D Building Reconstruction and Thermal Mapping in Fire Brigade Operations
Fire fighting remains a dangerous profession despite many recent technological and organizational measures. Sensors and technical systems can augment…
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C. Schönauer, E. Vonach, G. Gerstweiler, H. Kaufmann
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Differential Irradiance Caching for Fast High-Quality Light Transport Between Virtual and Real Worlds
Fast and realistic synthesis of real videos with computer generated content has been a challenging problem in computer graphics. It involves…
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P. Kán, H. Kaufmann
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Differential Progressive Path Tracing for High-Quality Previsualization and Relighting in Augmented Reality
In this paper we present a novel method for real-time high quality previsualization and cinematic relighting. The physically based Path Tracing…
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P. Kán, H. Kaufmann
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Parallel Tracking and Mapping in Hofburg Festsaal
Precise localization for mobile Augmented Reality in large indoor environments without specific tracking infrastructure is challenging. This is…
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G. Gerstweiler, H. Kaufmann, C. Schönauer, E. Vonach
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3D Building Reconstruction and Thermal Mapping in Fire Brigade Operations
Fire fighting remains a dangerous profession despite many recent technological and organizational measures. Sensors and technical systems can augment…
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C. Schönauer, E. Vonach, G. Gerstweiler, H. Kaufmann
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Augmented Reality Technologien und Industrielle Anwendungsmöglichkeiten
Augmented Reality Technologien und Industrielle Anwendungsmöglichkeiten
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H. Kaufmann
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Virtual- and Augmented Reality in Education
H. Kaufmann: "Virtual- and Augmented Reality in Education"; Talk: Intel Webinar, Internet (invited); 09-04-2013.
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H. Kaufmann
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Education in Augmented Reality
H. Kaufmann: "Education in Augmented Reality"; Talk: The Visual Language of Technique between Science and Art: Heritage and Expectations in Research…
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H. Kaufmann
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Robust Long-Range Optical Tracking for Tunneling Measurement Tasks
Over the last years, automation for tunnel construction and mining activities increased rapidly. To allow for enhanced tunneling measurement,…
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A. Mossel, G. Gerstweiler, E. Vonach, K. Chmelina, H. Kaufmann
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Flexible Spaces: A Virtual Step Outside of Reality
In this paper we introduce the concept of flexible spaces - a novel redirection technique that generalizes the use of overlapping (impossible) spaces…
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K. Vasylevska, H. Kaufmann, M. Bolas, E. Suma
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Augmented Reality
H. Kaufmann: "Augmented Reality"; Keynote Lecture: Funkenflug - Innovationsforum Völkerkundemuseum, Welt Museum Wien (invited); 01-10-2013.
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H. Kaufmann
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Multimodal Motion Guidance: Techniques for Adaptive and Dynamic Feedback
The ability to guide human motion through automatically generated feedback has significant potential for applications in areas, such as motor…
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C. Schönauer, K. Fukushi, A. Olwal, H. Kaufmann, R. Raskar
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Design eines Serious Games für die Rehabilitation von chronischen Rückenschmerzen
Die Rehabilitation von Patienten mit chronischen Rückenschmerzen verfolgt einen multidisziplinären Ansatz, welcher trotz des betriebenen Aufwandes…
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C. Schönauer, H. Kaufmann, S. Jansen-Kosterink, M. Vollenbroek-Hutten
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Full Body Motion Capture - A Flexible Marker Based Solution
Full body motion capture (MoCap) plays an increasingly im-portant role in many fields from entertainment to medicine. How-ever, accurate motion…
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C. Schönauer, T. Pintaric, H. Kaufmann
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Applications of Virtual and Augmented Reality in Healthcare
Augmented Reality (AR) combines the real and the virtual and is interactive in real-time. In addition, virtual and real objects are registered in 3D…
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H. Kaufmann
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AR Record & Replay: Situated Compositing of Video Content in Mobile Augmented Reality
In this paper we present a novel approach to record and replay video content composited in-situ with a live view of the real environment. Our…
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T. Langlotz, M. Zingerle, R. Grasset, H. Kaufmann, G. Reitmayr
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High-Quality Reflections, Refractions, and Caustics in Augmented Reality and their Contribution to Visual Coherence
In this paper we present a novel high-quality rendering system for Augmented Reality (AR). We study ray-tracing based rendering techniques in AR with…
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P. Kán, H. Kaufmann
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Event-driven Body Motion Analysis For Real-time Gesture Recognition
This paper presents an evaluation of spatiotemporal data generated by a dynamic stereo vision sensor in a highdimensional space (3D volume and time)…
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B. Kohn, A. Belbachir, T. Hahn, H. Kaufmann
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Physically-Based Depth of Field in Augmented Reality
We present a novel method for rendering and compositing video in augmented reality. We focus on calculating the physically correct result of the…
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P. Kán, H. Kaufmann
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Simulating Educational Physical Experiments in Augmented Reality
We present an augmented reality application for mechanics education. It utilizes a recent physics engine developed for the PC gaming market to…
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H. Kaufmann, B. Meyer
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Development of d*star: A novel Spatial Ability Test in Virtual Environments
We present d*star, a spatial ability test in an immersive Virtual Environment. In this project we are developing a dynamic test (consisting of a…
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M. Csisinko
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PlayMancer - A European Serious Gaming 3D Environment
"PlayMancer" is a EC-funded research project aiming to implement a platform for universally accessible and serious games. Within this project, Vienna…
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C. Schönauer
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Physics Playground: Physics Education in Virtual Reality
This talk presents an immersive VR application for physics education. It utilizes a recent physics engine developed for the PC gaming market to…
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H. Kaufmann
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Construct3D - An Augmented Reality Application for Geometry Education
Construct3D is a three dimensional geometric construction tool specifically designed for mathematics and geometry education. We describe our efforts…
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H. Kaufmann
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A Rigid-Body Target Design Methodology for Optical Pose-Tracking Systems
The standard method for estimating the rigid-body motion of arbitrary interaction devices with an infrared-optical tracking system involves attaching…
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T. Pintaric, H. Kaufmann
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SqueezeOrb: A Low-Cost Pressure-Sensitive User Input Device
This paper introduces a new low-cost pressure-sensitive user input device called "SqueezeOrb". The device is built from an assembly force-sensing…
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T. Pintaric, T. Kment, W. Spreicer
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Design of a Virtual Reality Supported Test for Spatial Abilities
This paper focuses on the development of a new spatial ability test in virtual reality (VR). This test measures the ability to visualize and mentally…
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H. Kaufmann, M. Csisinko, I. Strasser, S. Strauß, I. Koller
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Playmancer: A European Serious Gaming 3D Environment
Serious games are about to enter the medical sector to give people with behavioural or addictive disorders the ability to use them as part of health…
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E. Kalapanidas, H. Wanatabe, C. Davarakis, H. Kaufmann, F. Aranda, T. Lam, T. Ganchev, D. Konstantas
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Managing Complex Augmented Reality Models
Mobile augmented reality requires georeferenced data to present world-registered overlays. To cover a wide area and all artifacts and activities, a…
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D. Schmalstieg, G. Schall, D. Wagner, I. Barakonyi, G. Reitmayr, J. Newman, F. Ledermann
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Multiple Head Mounted Displays in Virtual and Augmented Reality Applications
With the recent introduction of low cost head mounted displays (HMDs), prices of HMD-based virtual reality setups dropped considerably. In various…
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H. Kaufmann, M. Csisinko
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Warning: Subtle Aspects of Strategy Assessment may Affect Correlations Among Spatial Tests
In this study, preliminary to a larger experiment, 42 participants completed four different spatial tests and, after each test, a strategy…
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J. Glück, A. Dünser, K. Steinbügl, H. Kaufmann
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Distributed Virtual Reality in Education
H. Kaufmann: "Distributed Virtual Reality in Education"; Keynote Lecture: 11th IEEE International Symposium on Distributed Simulation and Real Time…
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H. Kaufmann
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Assessment of Step Determination in a GPS/Compass/IMU System for Personal Positioning
Nowadays, there have been great advances in the location technology, even though the user´s location indoor, outdoor is still a challenge. The…
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E. Herrera, H. Kaufmann, R. Quiros
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Analysis of a Kalman Approach for a Pedestrian Positioning System in Indoor Environments
In this work we present the design principles of a wearable positioning system for users in unprepared indoor environments. We describe the most…
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E. Herrera, R. Quiros, H. Kaufmann
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Summary of Usability Evaluations of an Educational Augmented Reality Application
We summarize three evaluations of an educational augmented reality application for geometry education, which have been conducted in 2000, 2003 and…
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H. Kaufmann, A. Dünser
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Affordable Infrared-Optical Pose Tracking for Virtual and Augmented Reality
In this paper, we describe the hard- and software of a new low-cost infrared-optical pose-tracking system for room-sized virtual environments. The…
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T. Pintaric, H. Kaufmann
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Towards a Universal Implementation of 3D User Interaction Techniques
This paper presents a versatile - write once, use everywhere - approach of standardizing the development of three-dimensional user interaction…
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M. Csisinko, H. Kaufmann
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Towards a Taxonomy of Display Styles for Ubiquitous Multimedia
In this article, a domain independent taxonomy of sign functions, rooted in an analysis of physical signs found in public space, is presented. This…
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F. Ledermann, C. Breiteneder
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Spatio-semantic systems for ubiquitous access to spatially structured information
F. Ledermann: "Spatio-semantic systems for ubiquitous access to spatially structured information"; in: "Semantic Technologies Showcase - The Austrian…
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F. Ledermann
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Virtual and Augmented Reality as Spatial Ability Training Tools
Virtual reality (VR) and augmented reality (AR - overlaying virtual objects onto the real world) offer interesting and wide spread possibilities to…
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A. Dünser, H. Kaufmann, K. Steinbügl, J. Glück
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An Event-Driven, Stochastic, Undirected Narrative (EDSUN) Framework for Interactive Contents
In this paper, we present an extensible framework for interactive multimodal contents, with emphasis on augmented reality applications. The proposed…
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A. Barclay, H. Kaufmann
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Long Distance Distribution of Educational Augmented Reality Applications
For distance education utilizing shared Virtual or Augmented Reality (VR/AR) applications, reliable network distribution of educational content is of…
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H. Kaufmann, M. Csisinko, A. Totter
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Learning Objects for Education with Augmented Reality
To fill the gap of next-generation user interfaces for mathematics and geometry education Construct3D is presented, a three-dimensional dynamic…
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H. Kaufmann, M. Papp
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Designing Immersive Virtual Reality for Geometry Education
Our work introduces immersive collaborative learning to geometry education. More specifically, we present a system that uses collaborative augmented…
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H. Kaufmann, D. Schmalstieg
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Digital (De)signs for Real Cities - Examining Sign Usage in Real and Digital Spaces
Today´s cities are full of signs: road signs, signposts, maps, graffitis, among many others. Future mobile digital information systems used in urban…
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F. Ledermann
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Towards Massively Multi-User Augmented Reality on Handheld Devices
Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional…
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T. Pintaric, F. Ledermann, D. Schmalstieg, D. Wagner
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Panel: Virtual Reality and Spatial Ability
H. Kaufmann, A. Rizzo, G. Kim, R. Darken, R. Astur, F. Tendick: "Panel: Virtual Reality and Spatial Ability"; Keynote Lecture: VR 2005, Bonn,…
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H. Kaufmann, A. Rizzo, G. Kim, R. Darken, R. Astur, F. Tendick
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APRIL: A High-level Framework for Creating Augmented Reality Presentations
While Augmented Reality (AR) technology is steadily maturing, application development is still lacking advanced authoring tools -- even the simple…
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F. Ledermann, D. Schmalstieg
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Hybrid User Interfaces Using Seamless Tiled Displays
Hybrid user interfaces combine different ways of presenting information, such as desktop, projection, or head mounted displays, and turn an…
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D. Schmalstieg, G. Eibner
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Agents That Talk And Hit Back: Animated Agents in Augmented Reality
AR Puppet is a hierarchical animation framework for Augmented Reality agents, which is a novel research area combining Augmented Reality (AR),…
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I. Barakonyi, T. Psik, D. Schmalstieg
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Remote Collaboration Using Augmented Reality Videoconferencing
This paper describes an Augmented Reality (AR) Videoconferencing system, which is a novel remote collaboration tool combining a desktop-based AR…
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I. Barakonyi, T. Fahmy, D. Schmalstieg
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AR Puppet: Animated Agents in Augmented Reality
AR Puppet is a hierarchical animation framework for Augmented Reality agents, which is a novel research field connecting Augmented Reality (AR),…
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I. Barakonyi, D. Schmalstieg
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Ubiquitous Tracking for Augmented Reality
Augmented Reality (AR) provides a natural interface to the "calm" pervasive technology anticipated in large-scale Ubiquitous Computing environments.…
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J. Newman, M. Wagner, M. Bauer, A. MacWilliams, T. Pintaric, D. Beyer, D. Pustka, F. Strasser, D. Schmalstieg, G. Klinker
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Fundamentals of Ubiquitous Tracking
Ubiquitous Computing (Ubicomp) environments require detailed, coherent and up-to-date spatial models of the world. However, current tracking…
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M. Wagner, A. MacWilliams, M. Bauer, G. Klinker, J. Newman, T. Pintaric
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Evaluating Lab@Future a collaborative e-learning laboratory experiments platform
This paper presents Lab@Future, an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand…
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J. Courtiat, C. Davarakis, M. Faust, S. Grund, H. Kaufmann, D. Mwanza, A. Totter
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Collaborative Augmented Reality for Outdoor Navigation and Information Browsing
Augmented reality (AR) can provide an excellent user interface for visualization in a mobile computing application. The user´s view is augmented with…
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G. Reitmayr, D. Schmalstieg
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Ubiquitous Tracking for Augmented Reality
Augmented Reality (AR) provides a natural interface to the "calm" pervasive technology anticipated in large-scale Ubiquitous Computing environments.…
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J. Newman, M. Wagner, M. Bauer, A. MacWilliams, T. Pintaric, B. Dagmar, D. Pustka, F. Strasser, D. Schmalstieg, G. Klinker
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Die Welt als Interface
D. Schmalstieg: "Die Welt als Interface"; Talk: Mobile Computing Kongress 2004, Fraunhofer IGD, Darmstadt, Germany (invited); 10-20-2004.
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D. Schmalstieg
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Combining Augmented Reality and Sentient Computing
J. Newman: "Combining Augmented Reality and Sentient Computing"; Talk: Workshop on Applications of Location-Aware Computing, Nottingham; 09-06-2004.
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J. Newman
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Distributed, Collaborative and Mobile Augmented Reality
D. Schmalstieg: "Distributed, Collaborative and Mobile Augmented Reality"; Talk: SIGGRAPH 2004 Course #25 "Developing Augmented Reality…
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D. Schmalstieg
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Mobile Anwendungen von Augmented Reality
D. Schmalstieg: "Mobile Anwendungen von Augmented Reality"; Talk: Fachhochschule Hagenberg, Austria, Fachhochschule Hagenberg, Austria (invited);…
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D. Schmalstieg
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Augmented Reality: Technologie und Anwendungen in der Medizin
D. Schmalstieg: "Augmented Reality: Technologie und Anwendungen in der Medizin"; Talk: Medizin-Universität Graz, Austria, Graz, Austria (invited);…
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D. Schmalstieg
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Future Trends in Information Technology
Hardware trends over the last decade have lead to substantial increase in computing power, storage capacity and network bandwidth while reducing…
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G. Reitmayr
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Fundamentals of Ubiquitous Tracking for Augmented Reality
Ubiquitous Computing (Ubicomp) environments require detailed, coherent and up-to-date spatial models of the world. However, current tracking…
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J. Newman, M. Wagner, T. Pintaric, D. Schmalstieg, A. MacWilliams, M. Bauer, G. Klinker
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Details
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Collaborative Augmented Reality for Outdoor Navigation and Information Browsing
Augmented reality (AR) can provide an excellent user interface for visualization in a mobile computing application. The users view is augmented with…
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G. Reitmayr
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Details
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Mobile Augmented Reality
D. Schmalstieg: "Mobile Augmented Reality"; Talk: Technische Universität Graz, Technische Universität Graz (invited); 01-16-2004.
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D. Schmalstieg
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Augmented Reality Videonconferencing for Collaborative Work
I. Barakonyi, W. Frieb, D. Schmalstieg: "Augmented Reality Videonconferencing for Collaborative Work"; in: "Proc. of the 2nd Hungarian Computer…
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I. Barakonyi, W. Frieb, D. Schmalstieg
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Collaborative Work with Volumetric Data Using Augmented Reality Videoconferencing
The Augmented Reality Videoconferencing System is a novel remote collaboration tool combining a desktop-based AR system and a videoconferencing…
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I. Barakonyi, T. Fahmy, D. Schmalstieg, K. Kosina
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Terrain Geomorphing in the Vertex Shader
Terrain rendering has heretofore been computed by a CPU and rendered by a combination of CPU and GPU. It is possible to implement a fast terrain…
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D. Wagner
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Augmented Reality Kanji Learning
ARToolKit programmers are familiar with the kanji symbols supplied with the distribution. Most of them have do not know what these kanji symbols…
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I. Barakonyi, D. Wagner
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First Steps Towards Handheld Augmented Reality
In this paper we describe the first stand-alone Augmented Reality (AR) system with self-tracking running on an unmodified personal digital assistant…
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D. Schmalstieg, D. Wagner
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User Controlled Creation of Multiresolution Meshes
E. Pojar, D. Schmalstieg: "User Controlled Creation of Multiresolution Meshes"; in: "Proceedings of ACM SIGGRAPH 2003 Symposium on Interactive 3D…
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E. Pojar, D. Schmalstieg
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WireAR - Legacy Applications in Augmented Reality
Current Augmented Reality (AR) applications require that the application software be written to support a specific AR interface set up. WireAR was…
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G. Reitmayr, M. Billinghurst, D. Schmalstieg
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Data Management Strategies for Mobile Augmented Reality
Any significant real-world application of mobile augmented reality will require a large model of location-bound data. While it may appear that a…
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G. Reitmayr, D. Schmalstieg
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Collaborative Augmented Reality in Education
Technological advances enable the use of innovative learning tools for education. This work gives a brief insight into the potential and challenges…
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H. Kaufmann
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Location Based Applications for Mobile Augmented Reality
In this work we investigate building indoor location based applications for a mobile augmented reality system. We believe that augmented reality is a…
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G. Reitmayr, D. Schmalstieg
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Details
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Presenting an Archaeological Site in the Virtual Showcase
In this paper, we present our effort to use augmented reality technology to present an archaeological site inside the "Virtual Showcase". A scale…
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F. Ledermann, D. Schmalstieg
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Augmented Reality Live-Action Compositing
We shall demonstrate a system that performs live-action compositing of physical and virtual objects against a panoramic background image in real-time…
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T. Pintaric
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Interactive Mediated Reality
Mediated reality describes the concept of filtering our vision of reality, typically using a head-worn video mixing display. In this paper, we…
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R. Grasset, J. Gascuel, D. Schmalstieg
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Integrating Studierstube and DWARF
Studierstube and DWARF are modular Augmented Reality frameworks, each with distinct advantages in different application areas. Both can easily be…
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M. Bauer, O. Hilinges, A. MacWilliams, C. Sandor, M. Wagner, G. Klinker, J. Newman, G. Reitmayr, T. Fahmy, T. Pintaric, D. Schmalstieg
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Video-based virtual environments
In this sketch we present a system for rapidly developing and deploying semi-interactive, video-based Virtual Environments.
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T. Pintaric, A. Rizzo, U. Neumann
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Tangible Augmented Reality for Computer Games
C. Ulbricht, D. Schmalstieg: "Tangible Augmented Reality for Computer Games"; in: "Proceedings of the Third IASTED International Conference on…
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C. Ulbricht, D. Schmalstieg
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The Inverse Warp: Non-Invasive Integration of Shear-Warp Volume Rendering into Polygon Rendering Pipelines
In this paper, a simple and efficient solution for combining shear-warp volume rendering and the hardware graphics pipeline is presented. The…
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S. Bruckner, D. Schmalstieg, H. Hauser, E. Gröller
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A Flexible DirectShow Input Module for the Augmented Reality Toolkit
T. Pintaric: "A Flexible DirectShow Input Module for the Augmented Reality Toolkit"; in: "Proceedings of the Second IEEE International Augmented…
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T. Pintaric
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An Adaptive Thresholding Algorithm for the Augmented Reality Toolkit
It is well known that fixed global thresholds have adverse effects on the reliability of marker-based optical trackers under non-uniform lighting…
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T. Pintaric
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Storytelling and Content presentation with Virtual and Augmented Environments in a Museum Context
This paper gives an overview of the Virtual Showcase as an augmented reality display system for museums. It explains about different hardware…
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S. Beckhaus, F. Ledermann, O. Bimber
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Fundamentals of Ubiquitous Tracking
To enable rich and meaningful Augmented Reality (AR) experiences within a Ubiquitous Computing environment, a detailed, coherent and up-to-date…
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J. Newman, M. Wagner, T. Pintaric, A. MacWilliams, M. Bauer, G. Klinker, D. Schmalstieg
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Details
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Presenting Past and Present of an Archaeological Site in the Virtual Showcase
In this paper, we present our effort to use augmented reality technology to present an archaeological site inside the “Virtual Showcase”. A real…
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F. Ledermann, D. Schmalstieg
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ARToolKit on the PocketPC Platform
In this paper we describe the port of ARToolKit onto the PocketPC platform including optimizations that led to a three-fold speedup over the native…
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D. Schmalstieg, D. Wagner
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Augmented and Ubiquitous Environments with Studierstube
D. Schmalstieg: "Augmented and Ubiquitous Environments with Studierstube"; Talk: Technische Universität Graz, Technische Universität Graz, Austria…
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D. Schmalstieg
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Details
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First Steps Towards Handheld Augmented Reality
In this paper we describe the first stand-alone Augmented Reality (AR) system with self-tracking running on an unmodified personal digital assistant…
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D. Wagner
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Details
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Data Management Strategies for Mobile Augmented Reality
Any significant real-world application of mobile augmented reality will require a large model of location-bound data. While it may appear that a…
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G. Reitmayr
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Details
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A Graphical Tuplespace
D. Schmalstieg: "A Graphical Tuplespace"; Talk: Technische Universität München, Technische Universität München, Germany (invited); 07-22-2003.
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D. Schmalstieg
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Details
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Augmented Reality Videoconferencing for Collaborative Work
This paper describes an Augmented Reality videoconference system, which is a novel remote collaboration tool combining a desktop-based AR system and…
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I. Barakonyi, W. Frieb, D. Schmalstieg
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Details
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Augmented Reality for Computer Supported Learning
D. Schmalstieg: "Augmented Reality for Computer Supported Learning"; Talk: University of Salzburg, University of Salzburg, Austria (invited);…
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D. Schmalstieg
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Details
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User Controlled Creation of Multiresolution Meshes
We present a tool for the user-controlled creation of multiresolution meshes. Several automatic mesh reduction methods of high quality have been…
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E. Pojar, D. Schmalstieg
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Mixed Reality: The Continuum from Virtual to Augmented Reality
D. Schmalstieg: " Mixed Reality: The Continuum from Virtual to Augmented Reality"; Talk: IEEE Virtual Reality 2003, Los Angeles, USA; 03-25-2003.
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D. Schmalstieg
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Details
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Location Based Applications for Mobile Augmented Reality
In this work we investigate building indoor location based applications for a mobile augmented reality system. We believe that augmented reality is a…
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G. Reitmayr
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Details
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Presenting an Archaeological Site in the Virtual Showcase
F. Ledermann: "Presenting an Archaeological Site in the Virtual Showcase"; Talk: VAST 2003, Brighton, England (invited); 2003.
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F. Ledermann
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Construct3D: An Augmented Reality Application for Mathematics and Geometry Education
Construct3D is a three dimensional geometry construction tool specifically designed for mathematics and geometry education. It is based on the mobile…
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H. Kaufmann
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Mathematics And Geometry Education With Collaborative Augmented Reality
Construct3D is a three dimensional geometric construction tool specifically designed for mathematics and geometry education. It is based on the…
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H. Kaufmann, D. Schmalstieg
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Distributed Applications for Collaborative Augmented Reality
This paper focuses on the distributed architecture of the collaborative augmented reality system Studierstube. The system allows multiple users to…
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D. Schmalstieg, G. Hesina
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Structured Visual Markers for Indoor Pathfinding
We present a mobile augmented reality (AR) system to guide a user through an unfamiliar building to a destination room. The system presents a…
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M. Kalkusch, T. Lidy, M. Knapp, G. Reitmayr, H. Kaufmann, D. Schmalstieg
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ARLib: The Augmented Library
ARLib is a location-based application for a mobile Augmented Reality system based on a notebook computer, a head-mounted display fitted with a…
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E. Umlauf, H. Piringer, G. Reitmayr, D. Schmalstieg
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Two-Handed Direct Interaction with ARToolKit
A mobile augmented reality system for 3D interaction requires an easy to use, interactive input device. In our work on the Studierstube project, we…
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S. Veigl, A. Kaltenbach, F. Ledermann, G. Reitmayr, D. Schmalstieg
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Dynamically Shared Optical Tracking
Optical Tracking using ARToolkit provides us with the base technology for a wealth of Augmented Reality applications. However, marker-based optical…
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F. Ledermann, G. Reitmayr, D. Schmalstieg
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Dynamische Geometrie in Virtual Reality
Construct3D ist eine Anwendung zur Konstruktion dreidimensionaler Geometrie basierend auf dem Augmented Reality (AR) System "Studierstube". In…
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H. Kaufmann
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Angular Brushing of Extended Parallel Coordinates
In this paper we present several extensions to the wellknown InfoViz technique of parallel coordinates, mainly concentrating on brushing and…
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H. Hauser, F. Ledermann, H. Doleisch
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Geometry Education in the Augmented Classroom
Current geometry and mathematics education still relies heavily on traditional tools such as pencil and paper to teach complex 3-dimensional…
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D. Schmalstieg, H. Kaufmann, G. Reitmayr, F. Ledermann
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