Mapping of Realism in Rendering onto Perception of Presence in Augmented Reality
Master Thesis
About This Topic
Augmented reality (AR) is the field which highly depends on the human perception. The usability of the final application as well as the convenience of users is based on the way how the virtual objects are interpreted and perceived by the users. Therefore, studying how AR affects the human perception plays an important role.
The main goal of this thesis will be to develop an AR rendering system with varying level of realism and to use it to study the effect of increasing realism on the perception of presence and on the convenience of users in AR. The amount of realism will be continuously mapped to the presence score and users convenience to investigate the final dependence curve. Possible interesting observations may appear for example the existence of the uncanny valley.