Virtual Reality Training for Upper Limb Prosthesis Patients
Abstract
The initial fitting of an upper limb prosthesis can be a frustrating experience for amputees, impairing the learning of prosthesis control. Therefore, the prosthesis manufacturer Otto Bock in collaboration with Vienna University of Technology developed a VR environment in which tasks can be trained in order to continuously motivate the amputees to practice their control skills without taking risks. iotracker optical motion capture system is used to track the amputee's arm and head movement to allow for 3D input and correct visualization of the virtual environment in a head mounted display. Along with the tracking data, electromyography is used to generate input for control of the virtual prosthesis, creating a realistic simulation.
Reference
A. Mossel: "Virtual Reality Training for Upper Limb Prosthesis Patients"; Talk: Unite 2012 (Unity3D Annual Conference), Amsterdam (invited); 08-22-2012 - 08-24-2012.
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