Topics & Tasks
Thesis topics, seminars and practica, and more.
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0604
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AR-Schulungs-Anwendung und Editor für das Bauingenieurwesen
Das Ziel der Masterarbeit ist die Entwicklung einer AR-Unity-Anwendungen für die Lehre im Bauingenieurwesen. Zusätzlich soll ein Editor implementiert…
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C. Schönauer, H. Kaufmann
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Details
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0595
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Simple Microservices for Image Processing
Build a small collection of microservices to perform simple image processing tasks commonly required in modern web environments.
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H. Eidenberger, R. Fuchs
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Details
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0588
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Very Funny: Deep Learning of Humor from Gary Larson's Cartoons
Build a deep learning application that is able to learn the humor of Gary Larson by analyzing the visual contents of the cartoons and the punchlines…
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H. Eidenberger
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Details
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0580
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Video Object Recognition based on Deep Learning
Develop solutions for the recognition of defined visual objects in video data streams based on deep learning and a commercial video analysis cloud…
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H. Eidenberger
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Details
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0571
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VRGroup - Safety zone monitoring with depth sensor
For a fully immersive VR system with haptic feedback, a separate safety monitoring system should be implemented. The system should rely on depth data…
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E. Vonach
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Details
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0570
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Virtual Climbing Application
Develop a Unity application for virtual climbing based on our rotating climbing wall Vreeclimber that includes (1) different levels of skills, (2)…
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H. Eidenberger
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Details
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0569
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Smart 3D Geometry Understanding within a Dynamic Large Triangulated Point Cloud
The aim of this master thesis is to enable automatic object detection, starting from planar surfaces to more complex objects, within a streamed dense…
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A. Mossel, H. Kaufmann
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Details
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0545
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Data-driven generation of virtual city layout
With growing popularity of virtual reality, the importance of 3D content creation receives significant attention. The manual creation of large 3D…
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P. Kán, H. Kaufmann
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Details
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0539
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After Action Reviewing for a Distributed Untethered Virtual Reality Training Simulation
The aim of this master thesis to develop a distributed system to allow for immersive training of multiple first responders within a virtual reality…
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A. Mossel, H. Kaufmann
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Details
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0510
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VRGroup - Fußtracking für Virtual Reality
Die Visualisierung von Beinen und Füßen erhöht die Immersion und Bewegungssicherheit von Usern in Virtual Reality Anwendungen. In gegenwärtigen…
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C. Schönauer, H. Kaufmann
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Details
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0449
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VRGroup - Automatic Extraction and Reviewing of Image Markers
Setup: Android + Tiefensensor Metaio SDK Aufgabe: Erkennen von merkmalsreichen planaren Flächen welche als „natural feature marker“ verwendet werden…
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G. Gerstweiler
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Details
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0438
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Interactive 3D Mesh Exploration in Immersive Virtual Reality
In recent years, 3D mesh generation using depth sensors like Microsoft Kinect got very popular and a number a algorithms exist for real time depth…
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A. Mossel, H. Kaufmann
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Details
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0432
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Mobile Localization and Mapping using Visual Features
To enable autonomous flight of a unmanned aerial vehicle (UAV), the UAV must be aware of its position and orientation in space. This remains a…
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A. Mossel, H. Kaufmann
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Details
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0429
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EEG controlled Avatar
Stardate 3012.4: The former captain of U.S.S. Enterprise Christopher Pike is completely paralysed and controls his wheelchair as well as light…
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K. Vasylevska
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Details
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0382
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Mobile Vibrotactile Feedback Module
Es soll ein Modul entworfen und gebaut werden, welches haptisches Feeback gibt und drahtlos von einem Mobilgerät angesteuert werden kann.
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C. Schönauer
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Details
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0365
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Near-Duplicate Video Sequence Detection
Large video sets often contain a vast number of near-duplicate video sequences (e.g. recordings of music concerts, sport and social events). Various…
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Maia Zaharieva
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Details
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0354
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Application using 3D Reconstruction and Tracking with Kinect
Mit der Microsoft Kinect und verschiedenen Algorithmen und Frameworks (z.B.: KinectFusion ReconstructMe-SDK) ist es möglich 3D Modelle von realen…
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C. Schönauer
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Details
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0351
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Stereo Video see-through Headset
Für stereoskopische Augmented Reality Anwendungen benötigt man ein see-through Headset/Head Mounted Display. Die reale Welt sieht man dabei entweder…
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C. Schönauer
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Details
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0318
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Kinect zur Erfassung sensorischer Funktionen
Erfassung sensorischer Funktionen bei Kindern mit Störungen des autistischen Spektrums mithilfe von Kinect.
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C. Schönauer
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Details
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