Christian Schönauer
Dipl.-Ing. Dr. — Position: PostDoc Researcher
Contact
christian.schoenauer@tuwien.ac.at | |
Office | 1040 Wien, Favoritenstrasse 11 • Room HE0406 • Map |
Office Hours | By Appointment |
2020
Immersive training of first responder squad leaders in untethered virtual reality We present the VROnSite platform that supports immersive training of first responder units´ on-site squad leaders. Our training platform is fully… | A. Mossel, C. Schönauer, M. Froeschl, A. Peer, J. Göllner, H. Kaufmann | Details |
2017
VROnSite: Towards Immersive Training of First Responder Squad Leaders in Untethered Virtual Reality We present the VROnSite platform that enables immersive training of first responder on-site squad leaders. Our training platform is fully immersive,… | A. Mossel, M. Froeschl, C. Schönauer, A. Peer, J. Göllner, H. Kaufmann | Details |
2016
Editing Reality - A Tool for Interactive Segmentation and Manipulation of 3D Reconstructed Scenes The rise of consumer devices capable of 3D scanning has given many people access to technology that is able to reconstruct three-dimensional… | C. Huber | Details |
ImmersiveDeck: A large-scale wireless VR system for multiple users We present preliminary results of work on a low-cost multi-user immersive Virtual Reality system that enables collaborative experiences in large… | I. Podkosova, K. Vasylevska, C. Schönauer, E. Vonach, P. Fikar, E. Broneder, H. Kaufmann | Details |
Digital Vibrons: Understanding Users' Perceptions of Interacting with Invisible Digital Matter We investigate in this work users´ perceptions of interacting with invisible, zero-weight digital matter for smart mobile scenarios. To this end, we… | R. Vatavu, A. Mossel, C. Schönauer | Details |
2015
Touch, Movement & Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestures Designing appropriate feedback for gesture interfaces is an important aspect of user experience and performance. We conduct the first investigation… | C. Schönauer, A. Mossel, I. Zaiți, R. Vatavu | Details |
Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder An emerging line of research attempts to reveal underlying mechanisms of Autism Spectrum Disorder (ASD) by studying differences in sensory processing… | E. Söchting, J. Hartl, M. Riederer, C. Schönauer, H. Kaufmann, C. Lamm | Details |
Full Body Interaction in Serious Games for Rehabilitation Serious games and especially their employment in healthcare applications are an active and rapidly growing area of research. Video games are expected… | C. Schönauer | Details |
Visualisierungs- und Interaktionstechniken für das Lernen komplexer Bewegungen mit HMD Learning motion skills in Virtual Reality environments requires not only a precise motion tracking system, but also adequate visualization… | G. Gerstweiler | Details |
MoCapGym: Erlernen motorischer Fähigkeiten mittels Motion-Capture Performing a precise sequence of movements is essential in sports and physical therapy. These exercises have to be repeated regularly, frequently and… | E. Vonach | Details |
Erfassung sensorischer Fähigkeiten bei Kindern mit Autismus mittels Touchscreen und Berührungssensoren Autism Spectrum Disorder (ASD) is a pervasive developmental disorder with an average prevalence of less than one percent. It is characterized by… | M. Riederer | Details |
Assessing the Sensory Functionality of Children using Depth Data: Development of a reproducible and stable Test for Measuring the Kinaesthesia of Children (with ASD) Autism spectrum disorder (ASD) is a pervasive developmental disorder that often in-volves sensory and motor problems. A sense that has not yet been… | J. Hartl | Details |
2014
Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder using Touch and Force Sensors An emerging line of research that attempts to reveal underlying mechanisms of Autism Spectrum Disorder (ASD) studies differences in sensory… | M. Riederer, C. Schönauer, H. Kaufmann, E. Söchting, C. Lamm | Details |
The Effects of Direct and Global Illumination on Presence in Augmented Reality In this paper we present an experiment, which was designed and conducted with the goal to study the effect of lighting on the sense of presence in… | P. Kán, A. Dünser, M. Billinghurst, C. Schönauer, H. Kaufmann | Details |
2013
The Sorcerer's Apprentice: A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome Serious games can help to improve efficacy of motor rehabilitation especially in a home environment. We introduce "The Sorcerer's Apprentice", a… | P. Fikar, C. Schönauer, H. Kaufmann | Details |
3D Building Reconstruction and Thermal Mapping in Fire Brigade Operations Fire fighting remains a dangerous profession despite many recent technological and organizational measures. Sensors and technical systems can augment… | C. Schönauer, E. Vonach, G. Gerstweiler, H. Kaufmann | Details |
A Serious Exergame for Patients Suffering from Chronic Musculoskeletal Back and Neck Pain: A Pilot Study Introduction: Over recent years, the popularity of videogames has gone beyond youth and gamers and is slowly entering the field of professional… | S. Jansen-Kosterink, R. Veld, C. Schönauer, H. Kaufmann, H. Hermens, M. Vollenbroek-Hutten | Details |
Wide Area Motion Tracking Using Consumer Hardware In this paper, we present a wide area tracking system based on consumer hardware and available motion capture modules and middleware. We are using… | C. Schönauer, H. Kaufmann | Details |
Parallel Tracking and Mapping in Hofburg Festsaal Precise localization for mobile Augmented Reality in large indoor environments without specific tracking infrastructure is challenging. This is… | G. Gerstweiler, H. Kaufmann, C. Schönauer, E. Vonach | Details |
3D Building Reconstruction and Thermal Mapping in Fire Brigade Operations Fire fighting remains a dangerous profession despite many recent technological and organizational measures. Sensors and technical systems can augment… | C. Schönauer, E. Vonach, G. Gerstweiler, H. Kaufmann | Details |
2012
Multimodal Motion Guidance: Techniques for Adaptive and Dynamic Feedback The ability to guide human motion through automatically generated feedback has significant potential for applications in areas, such as motor… | C. Schönauer, K. Fukushi, A. Olwal, H. Kaufmann, R. Raskar | Details |
Design eines Serious Games für die Rehabilitation von chronischen Rückenschmerzen Die Rehabilitation von Patienten mit chronischen Rückenschmerzen verfolgt einen multidisziplinären Ansatz, welcher trotz des betriebenen Aufwandes… | C. Schönauer, H. Kaufmann, S. Jansen-Kosterink, M. Vollenbroek-Hutten | Details |
Distributed Interaction with Kinect and Mobile Phone in Augmented Reality A. Mossel, C. Schönauer: "Distributed Interaction with Kinect and Mobile Phone in Augmented Reality"; Talk: IGDA Unity3D, Vienna (invited);… | A. Mossel, C. Schönauer | Details |
Full Body Motion Capture - A Flexible Marker Based Solution Full body motion capture (MoCap) plays an increasingly im-portant role in many fields from entertainment to medicine. How-ever, accurate motion… | C. Schönauer, T. Pintaric, H. Kaufmann | Details |
Analyzing the Feasibility of PTAM based Localization Algorithms in Large Environments on Mobile Devices Augmented reality (AR) is a young field in science and industry. In AR we interact in a real environment with virtual content. AR has the potential… | O. Kosyreva, C. Schönauer, H. Kaufmann, E. Vonach, G. Gerstweiler | Details |
ARTiFICe - Augmented Reality Framework for Distributed Collaboration This paper introduces a flexible and powerful software framework based on an off the shelf game engine which is used to develop distributed and… | A. Mossel, C. Schönauer, G. Gerstweiler, H. Kaufmann | Details |
2011
Chronic Pain Rehabilitation with a Serious Game using Multimodal Input Rehabilitation for chronic pain follows a multidisciplinary approach, which despite the effort, often lacks the long term success and patients often… | C. Schönauer, T. Pintaric, H. Kaufmann, S. Jansen-Kosterink, M. Vollenbroek-Hutten | Details |
Full body interaction for serious games in motor rehabilitation Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in… | C. Schönauer, T. Pintaric, H. Kaufmann | Details |
2008
PlayMancer - A European Serious Gaming 3D Environment "PlayMancer" is a EC-funded research project aiming to implement a platform for universally accessible and serious games. Within this project, Vienna… | C. Schönauer | Details |
Skeletal Structure Generation for Optical Motion Capture Motion capture systems today have to deliver high quality motion data, while being flexible and easily adaptable to different actors. Therefore,… | C. Schönauer | Details |