ATTENTION: This is a web archive! The IMS Group was split up in 2018 and does not exist anymore. Recent work of former members can be found at the VR/AR Group and the Computer Vision Group.

Interactive Media Systems, TU Wien

Christian Schönauer

Dipl.-Ing. Dr. — Position: PostDoc Researcher

Contact

E-Mail christian.schoenauer@tuwien.ac.at
Office 1040 Wien, Favoritenstrasse 11 Room HE0406 Map
Office Hours By Appointment

2020

Immersive training of first responder squad leaders in untethered virtual reality We present the VROnSite platform that supports immersive training of first responder units´ on-site squad leaders. Our training platform is fully… A. Mossel, C. Schönauer, M. Froeschl, A. Peer, J. Göllner, H. Kaufmann Details

2017

VROnSite: Towards Immersive Training of First Responder Squad Leaders in Untethered Virtual Reality We present the VROnSite platform that enables immersive training of first responder on-site squad leaders. Our training platform is fully immersive,… A. Mossel, M. Froeschl, C. Schönauer, A. Peer, J. Göllner, H. Kaufmann Details

2016

Editing Reality - A Tool for Interactive Segmentation and Manipulation of 3D Reconstructed Scenes The rise of consumer devices capable of 3D scanning has given many people access to technology that is able to reconstruct three-dimensional… C. Huber Details
ImmersiveDeck: A large-scale wireless VR system for multiple users We present preliminary results of work on a low-cost multi-user immersive Virtual Reality system that enables collaborative experiences in large… I. Podkosova, K. Vasylevska, C. Schönauer, E. Vonach, P. Fikar, E. Broneder, H. Kaufmann Details
Digital Vibrons: Understanding Users' Perceptions of Interacting with Invisible Digital Matter We investigate in this work users´ perceptions of interacting with invisible, zero-weight digital matter for smart mobile scenarios. To this end, we… R. Vatavu, A. Mossel, C. Schönauer Details

2015

Touch, Movement & Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestures Designing appropriate feedback for gesture interfaces is an important aspect of user experience and performance. We conduct the first investigation… C. Schönauer, A. Mossel, I. Zaiți, R. Vatavu Details
Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder An emerging line of research attempts to reveal underlying mechanisms of Autism Spectrum Disorder (ASD) by studying differences in sensory processing… E. Söchting, J. Hartl, M. Riederer, C. Schönauer, H. Kaufmann, C. Lamm Details
Full Body Interaction in Serious Games for Rehabilitation Serious games and especially their employment in healthcare applications are an active and rapidly growing area of research. Video games are expected… C. Schönauer Details
Visualisierungs- und Interaktionstechniken für das Lernen komplexer Bewegungen mit HMD Learning motion skills in Virtual Reality environments requires not only a precise motion tracking system, but also adequate visualization… G. Gerstweiler Details
MoCapGym: Erlernen motorischer Fähigkeiten mittels Motion-Capture Performing a precise sequence of movements is essential in sports and physical therapy. These exercises have to be repeated regularly, frequently and… E. Vonach Details
Erfassung sensorischer Fähigkeiten bei Kindern mit Autismus mittels Touchscreen und Berührungssensoren Autism Spectrum Disorder (ASD) is a pervasive developmental disorder with an average prevalence of less than one percent. It is characterized by… M. Riederer Details
Assessing the Sensory Functionality of Children using Depth Data: Development of a reproducible and stable Test for Measuring the Kinaesthesia of Children (with ASD) Autism spectrum disorder (ASD) is a pervasive developmental disorder that often in-volves sensory and motor problems. A sense that has not yet been… J. Hartl Details

2014

Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder using Touch and Force Sensors An emerging line of research that attempts to reveal underlying mechanisms of Autism Spectrum Disorder (ASD) studies differences in sensory… M. Riederer, C. Schönauer, H. Kaufmann, E. Söchting, C. Lamm Details
The Effects of Direct and Global Illumination on Presence in Augmented Reality In this paper we present an experiment, which was designed and conducted with the goal to study the effect of lighting on the sense of presence in… P. Kán, A. Dünser, M. Billinghurst, C. Schönauer, H. Kaufmann Details

2013

The Sorcerer's Apprentice: A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome Serious games can help to improve efficacy of motor rehabilitation especially in a home environment. We introduce "The Sorcerer's Apprentice", a… P. Fikar, C. Schönauer, H. Kaufmann Details
3D Building Reconstruction and Thermal Mapping in Fire Brigade Operations Fire fighting remains a dangerous profession despite many recent technological and organizational measures. Sensors and technical systems can augment… C. Schönauer, E. Vonach, G. Gerstweiler, H. Kaufmann Details
A Serious Exergame for Patients Suffering from Chronic Musculoskeletal Back and Neck Pain: A Pilot Study Introduction: Over recent years, the popularity of videogames has gone beyond youth and gamers and is slowly entering the field of professional… S. Jansen-Kosterink, R. Veld, C. Schönauer, H. Kaufmann, H. Hermens, M. Vollenbroek-Hutten Details
Wide Area Motion Tracking Using Consumer Hardware In this paper, we present a wide area tracking system based on consumer hardware and available motion capture modules and middleware. We are using… C. Schönauer, H. Kaufmann Details
Parallel Tracking and Mapping in Hofburg Festsaal Precise localization for mobile Augmented Reality in large indoor environments without specific tracking infrastructure is challenging. This is… G. Gerstweiler, H. Kaufmann, C. Schönauer, E. Vonach Details
3D Building Reconstruction and Thermal Mapping in Fire Brigade Operations Fire fighting remains a dangerous profession despite many recent technological and organizational measures. Sensors and technical systems can augment… C. Schönauer, E. Vonach, G. Gerstweiler, H. Kaufmann Details

2012

Multimodal Motion Guidance: Techniques for Adaptive and Dynamic Feedback The ability to guide human motion through automatically generated feedback has significant potential for applications in areas, such as motor… C. Schönauer, K. Fukushi, A. Olwal, H. Kaufmann, R. Raskar Details
Design eines Serious Games für die Rehabilitation von chronischen Rückenschmerzen Die Rehabilitation von Patienten mit chronischen Rückenschmerzen verfolgt einen multidisziplinären Ansatz, welcher trotz des betriebenen Aufwandes… C. Schönauer, H. Kaufmann, S. Jansen-Kosterink, M. Vollenbroek-Hutten Details
Distributed Interaction with Kinect and Mobile Phone in Augmented Reality A. Mossel, C. Schönauer: "Distributed Interaction with Kinect and Mobile Phone in Augmented Reality"; Talk: IGDA Unity3D, Vienna (invited);… A. Mossel, C. Schönauer Details
Full Body Motion Capture - A Flexible Marker Based Solution Full body motion capture (MoCap) plays an increasingly im-portant role in many fields from entertainment to medicine. How-ever, accurate motion… C. Schönauer, T. Pintaric, H. Kaufmann Details
Analyzing the Feasibility of PTAM based Localization Algorithms in Large Environments on Mobile Devices Augmented reality (AR) is a young field in science and industry. In AR we interact in a real environment with virtual content. AR has the potential… O. Kosyreva, C. Schönauer, H. Kaufmann, E. Vonach, G. Gerstweiler Details
ARTiFICe - Augmented Reality Framework for Distributed Collaboration This paper introduces a flexible and powerful software framework based on an off the shelf game engine which is used to develop distributed and… A. Mossel, C. Schönauer, G. Gerstweiler, H. Kaufmann Details

2011

Chronic Pain Rehabilitation with a Serious Game using Multimodal Input Rehabilitation for chronic pain follows a multidisciplinary approach, which despite the effort, often lacks the long term success and patients often… C. Schönauer, T. Pintaric, H. Kaufmann, S. Jansen-Kosterink, M. Vollenbroek-Hutten Details
Full body interaction for serious games in motor rehabilitation Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in… C. Schönauer, T. Pintaric, H. Kaufmann Details

2008

PlayMancer - A European Serious Gaming 3D Environment "PlayMancer" is a EC-funded research project aiming to implement a platform for universally accessible and serious games. Within this project, Vienna… C. Schönauer Details
Skeletal Structure Generation for Optical Motion Capture Motion capture systems today have to deliver high quality motion data, while being flexible and easily adaptable to different actors. Therefore,… C. Schönauer Details